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java.lang.Objectorg.opensourcephysics.numerics.Vec3D
public class Vec3D
A 3-element vector that is represented by double-precision floating point x,y,z coordinates.
| Field Summary | |
|---|---|
double |
x
|
double |
y
|
double |
z
|
| Constructor Summary | |
|---|---|
Vec3D()
Constructs and initializes it to (0,0,0). |
|
Vec3D(double[] v)
Constructs and initializes a Vector3d from the array of length 3. |
|
Vec3D(double x,
double y,
double z)
Constructs and initializes a Vector3d from the specified xyz coordinates. |
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Vec3D(Vec3D v1)
Constructs and initializes a Vector3d from the specified Vector3d. |
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| Method Summary | |
|---|---|
void |
add(Vec3D v1,
Vec3D v2)
Sets this vector to the vector addition of vectors v1 and v2. |
double |
angle(Vec3D v1)
Returns the angle in radians between this vector and the vector parameter; the return value is constrained to the range [0,PI]. |
void |
cross(Vec3D v1,
Vec3D v2)
Sets this vector to the vector cross product of vectors v1 and v2. |
double |
dot(Vec3D v1)
Returns the dot product of this vector and vector v1. |
double |
magnitude()
Returns the magnitude of this vector. |
double |
magnitudeSquared()
Returns the squared magnitude of this vector. |
void |
multiply(Vec3D v1,
double number)
Sets this vector to the multiplication of vector v1 and a scalar number |
void |
normalize()
Normalizes this vector in place. |
void |
subtract(Vec3D v1,
Vec3D v2)
Sets this vector to the vector subtraction of vectors v1 and v2. |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
public double x
public double y
public double z
| Constructor Detail |
|---|
public Vec3D(double x,
double y,
double z)
x - the x coordinatey - the y coordinatez - the z coordinatepublic Vec3D(double[] v)
v - the array of length 3 containing xyz in orderpublic Vec3D(Vec3D v1)
v1 - the Vector3d containing the initialization x y z datapublic Vec3D()
| Method Detail |
|---|
public final void subtract(Vec3D v1,
Vec3D v2)
v1 - the first vectorv2 - the second vector
public final void add(Vec3D v1,
Vec3D v2)
v1 - the first vectorv2 - the second vector
public void cross(Vec3D v1,
Vec3D v2)
v1 - the first vectorv2 - the second vector
public void multiply(Vec3D v1,
double number)
v1 - the vectornumber - to multiply v1public final void normalize()
public final double dot(Vec3D v1)
v1 - the other vector
public final double magnitudeSquared()
public final double magnitude()
public final double angle(Vec3D v1)
v1 - the other vector
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