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public interface ElementEllipsoid
Title: ElementEllipsoid
Description: A 3D Ellipsoid.
Nested Class Summary | |
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static class |
ElementEllipsoid.Loader
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Field Summary |
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Fields inherited from interface org.opensourcephysics.display3d.core.Element |
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TARGET_POSITION, TARGET_SIZE |
Method Summary | |
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int |
getMaximumAngleU()
Gets the maximum angle for the meridians |
int |
getMaximumAngleV()
Gets the maximum angle for the parallels |
int |
getMinimumAngleU()
Gets the minimum angle for the meridians |
int |
getMinimumAngleV()
Gets the minimum angle for the parallels |
boolean |
isClosedBottom()
Whether the ellipsoid is closed at its bottom. |
boolean |
isClosedLeft()
Whether the ellipsoid is closed at its left side. |
boolean |
isClosedRight()
Whether the ellipsoid is closed at its right side. |
boolean |
isClosedTop()
Whether the ellipsoid is closed at its top. |
void |
setClosedBottom(boolean close)
Whether an incomplete ellipsoid should be closed at its bottom. |
void |
setClosedLeft(boolean close)
Whether an incomplete ellipsoid should be closed at its left side. |
void |
setClosedRight(boolean close)
Whether an incomplete ellipsoid should be closed at its right side. |
void |
setClosedTop(boolean close)
Whether an incomplete ellipsoid should be closed at its top. |
void |
setMaximumAngleU(int angle)
Sets the maximum angle for the meridians. |
void |
setMaximumAngleV(int angle)
Sets the maximum angle for the parallels Default is 90. |
void |
setMinimumAngleU(int angle)
Sets the minimum angle for the meridians. |
void |
setMinimumAngleV(int angle)
Sets the minimum angle for the parallels Default is -90. |
Methods inherited from interface org.opensourcephysics.display3d.core.Element |
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getDrawingPanel3D, getName, getSizeX, getSizeY, getSizeZ, getStyle, getTransformation, getX, getY, getZ, isVisible, loadUnmutableObjects, setName, setSizeX, setSizeXYZ, setSizeXYZ, setSizeY, setSizeZ, setTransformation, setVisible, setX, setXYZ, setXYZ, setY, setZ, toBodyFrame, toSpaceFrame |
Methods inherited from interface org.opensourcephysics.display3d.core.interaction.InteractionSource |
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addInteractionListener, getInteractionTarget, removeInteractionListener |
Method Detail |
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void setMinimumAngleU(int angle)
angle
- the minimum angle (in degrees)int getMinimumAngleU()
void setMaximumAngleU(int angle)
angle
- the maximum angle (in degrees)int getMaximumAngleU()
void setMinimumAngleV(int angle)
angle
- the minimum angle (in degrees)int getMinimumAngleV()
void setMaximumAngleV(int angle)
angle
- the maximum angle (in degrees)int getMaximumAngleV()
void setClosedBottom(boolean close)
closed
- the desired valueboolean isClosedBottom()
void setClosedTop(boolean close)
closed
- the desired valueboolean isClosedTop()
void setClosedLeft(boolean close)
closed
- the desired valueboolean isClosedLeft()
void setClosedRight(boolean close)
closed
- the desired valueboolean isClosedRight()
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